No launch numbers exist yet, so this page does what can be done honestly: build directions from officially confirmed mechanics. When stats land, this page becomes the real builds database.
The Starting Compositions
The Safe Default — one of each
Assault · Breacher · Marksman · Medic
- Covers every failure mode: sustain (Medic), rushes (Breacher), priority targets (Marksman), objective control (Assault's in-cover damage)
- The Medic's Stim Vaporizer revives across squads — the single highest-leverage tool in the mode
- Recommended for classic-length Horde (50–60 min) where wipes are the real enemy
The Push Comp — double Breacher
Breacher · Breacher · Assault · Medic
- Built for Blitz-length missions: two Adrenaline Injectors enable relentless objective pushes
- Weakness: long revives with no Marksman to strip tagged elites from range
The Siege Line — double Assault
Assault · Assault · Marksman · Medic
- Objective defense: two Sonic Disruptors stun waves while two in-cover damage boosts hold the line
- The classic "hold the extraction" comp for Siege playlist finale stands
There is no wrong comp by design — "four Breachers is legitimate." These are starting points, not rules.
Where to Spend Weapon Parts First
The mod economy is shared across classes, so early Weapon Parts are permanent account value:
- Your main weapon's core damage/stability mods — shared means every class benefits
- Armor Mods with execution triggers (perfect-active ammo from executions) — high skill ceiling, always useful
- Tactical Gear cooldown mods — the Medic's Vaporizer cooldown is squad-wide value
Class-Level Priorities
- Level the class you'll main to 30 first — difficulty tiers gate on class level (reported ladder: Rookie → Infantry → Commander → Allfather)
- Then bring a second class past the Infantry band for flexibility in matchmaking
- Loadout unlocks (weapons at Supply Caches) land on the class track — see /multiplayer/horde-siege-classes.html
What We Don't Know Yet
- Per-class unlock tables (weapons, mods, equipment per level)
- Numeric values for every passive and Tactical Gear
- Whether difficulty tiers modify loot or only enemy scaling
Status: Pending — this page converts to real stat-backed builds as soon as launch data exists.
Questions
What's the best class for beginners in Horde Siege?
Assault — flexible midrange kit, in-cover damage bonus rewards the classic Gears playstyle, and the Sonic Disruptor saves objectives.
Is a squad without a Medic viable?
Yes, but long playlists punish it — revives fall to whoever's nearest. Bring one Medic minimum for classic Horde.
What should I unlock first?
Weapon Parts go into shared weapon mods first — they carry across every class.