Gameplay

Weapons Database

E-Day rebuilds the arsenal: fan favorites return retuned, the Chainsaw Lancer gets an origin story (it's literally invented during the campaign), and new weapons like the Gut Puncher and the Locust-made Incinerator join the roster.

Last updated & fact-checked: 2026-10-03Partially confirmed
Lancer
Origin story in-game
Gut Puncher
Player-detonated GL
Incinerator
Locust shotgun
Mods
Weapon Parts system

The E-Day arsenal mixes rebuilt classics with new weapons designed for brutal close quarters, and one piece of series iconography literally does not exist yet when the game begins.

Confirmed Weapons

WeaponClassStatusNotes
Lancer (Mark 1 / prototype)Assault rifleOfficialBayonet-era; the chainsaw is invented during the campaign, you handle an early prototype
Retro LancerAssault rifleOfficial (preview)Featured in hands-on previews; hits harder but handles rougher
GnasherShotgunOfficialThe close-quarters king; retuned for the new movement
Snub PistolSidearmOfficialReturns as the starting sidearm
LongshotSniperOfficialBalcony and rooftop pick-offs across Kalona's sightlines
Gut PuncherGrenade launcherOfficialPlayer-controlled detonation on impact
IncineratorShotgunOfficialLocust-made; fires acidic Imulsion that melts on contact

The Chainsaw Lancer Origin

The most-watched lore thread in the game: Gears lore says the chainsaw Lancer didn't exist during the Pendulum Wars. E-Day shows its invention during the early days of the invasion, with Marcus Fenix's direct involvement, "complete with an early prototype version to get hands-on with" (campaign previews).

A continuity touch from The Coalition: the team tracked down the original chainsaw model used to record the Lancer's audio for Gears of War (2006) and re-recorded its sound in higher fidelity for E-Day.

Weapon Mods (multiplayer)

In Horde Siege, weapons gain a full mod system, a first for mainline Gears:

Live-Game Roster (early access)

The full arsenal as transcribed from the live game (community tier, names verifiable in-game), on top of the preview-confirmed table above:

Campaign Weapon Mods

Beyond the multiplayer mod system below, the campaign itself confirms a mod system: each firearm has four mod slots, mods vary by weapon, and every reloadable weapon gets a classic damage bonus on a successful active reload.

Roster Note

Names above the fold were confirmed by official copy and hands-on previews; the live-game list is community-transcribed, so this page keeps its Partial status until each name is individually re-checked against in-game menus.

Questions

Does the Lancer have a chainsaw in E-Day?

Not at the start. The chainsaw is invented during the campaign, you use a bayonet-fitted prototype Lancer before the iconic weapon is born.

What is the Gut Puncher?

A grenade launcher whose rounds you detonate manually, player-controlled timing for area denial.

What is the Incinerator?

A Locust-made shotgun that fires acidic Imulsion, melting enemies on contact, one of the new weapons built for close-quarters brutality.

Are there weapon skins?

Yes, pre-order Exfil skins, Metallica "Ride The Lightning" skins, and seasonal customization packs, see the pre-order page.

Sources