The E-Day arsenal mixes rebuilt classics with new weapons designed for brutal close quarters, and one piece of series iconography literally does not exist yet when the game begins.
Confirmed Weapons
| Weapon | Class | Status | Notes |
|---|---|---|---|
| Lancer (Mark 1 / prototype) | Assault rifle | Official | Bayonet-era; the chainsaw is invented during the campaign, you handle an early prototype |
| Retro Lancer | Assault rifle | Official (preview) | Featured in hands-on previews; hits harder but handles rougher |
| Gnasher | Shotgun | Official | The close-quarters king; retuned for the new movement |
| Snub Pistol | Sidearm | Official | Returns as the starting sidearm |
| Longshot | Sniper | Official | Balcony and rooftop pick-offs across Kalona's sightlines |
| Gut Puncher | Grenade launcher | Official | Player-controlled detonation on impact |
| Incinerator | Shotgun | Official | Locust-made; fires acidic Imulsion that melts on contact |
The Chainsaw Lancer Origin
The most-watched lore thread in the game: Gears lore says the chainsaw Lancer didn't exist during the Pendulum Wars. E-Day shows its invention during the early days of the invasion, with Marcus Fenix's direct involvement, "complete with an early prototype version to get hands-on with" (campaign previews).
A continuity touch from The Coalition: the team tracked down the original chainsaw model used to record the Lancer's audio for Gears of War (2006) and re-recorded its sound in higher fidelity for E-Day.
Weapon Mods (multiplayer)
In Horde Siege, weapons gain a full mod system, a first for mainline Gears:
- Mods are unlocked via class progression, then purchased with Weapon Parts earned in matches
- Customization is shared across classes, modded Lancer work carries to any class using that weapon
- Armor Mods and Tactical Gear Mods sit on separate progression tracks, see the Horde Siege classes page
Live-Game Roster (early access)
The full arsenal as transcribed from the live game (community tier, names verifiable in-game), on top of the preview-confirmed table above:
- Assault rifles / LMGs: Mark 1 Lancer, Mark 2 Lancer (chainsaw, incl. the Chainsaw Lancer Prototype), Hammerburst, Ripper light machine gun (new), Mulcher, Vulcan gatling, Troika (mounted)
- Shotguns / close range: Gnasher, Incinerator, Gorehook (new)
- Sidearms: MX8 Snub Pistol, Striga Pistol (new)
- Launchers / heavy: Boomshot, Heavy Boomshot (new), Gut-Puncher, Breechshot, Torque Bow
- Grenades: Frag, Concussion (new), Incendiary, Smoke, Stim-Gas
- Support / tech: Pulse Drone, Sonic Disruptor, Stim Vaporizer (all new), Longshot sniper, Commando Knife, R.I.G. gear, Power Core (Crucible objective, see the Versus page)
Campaign Weapon Mods
Beyond the multiplayer mod system below, the campaign itself confirms a mod system: each firearm has four mod slots, mods vary by weapon, and every reloadable weapon gets a classic damage bonus on a successful active reload.
Roster Note
Names above the fold were confirmed by official copy and hands-on previews; the live-game list is community-transcribed, so this page keeps its Partial status until each name is individually re-checked against in-game menus.
Questions
Does the Lancer have a chainsaw in E-Day?
Not at the start. The chainsaw is invented during the campaign, you use a bayonet-fitted prototype Lancer before the iconic weapon is born.
What is the Gut Puncher?
A grenade launcher whose rounds you detonate manually, player-controlled timing for area denial.
What is the Incinerator?
A Locust-made shotgun that fires acidic Imulsion, melting enemies on contact, one of the new weapons built for close-quarters brutality.
Are there weapon skins?
Yes, pre-order Exfil skins, Metallica "Ride The Lightning" skins, and seasonal customization packs, see the pre-order page.