Before every Horde Siege mission you pick a class. A class defines four things: a starting loadout, a passive combat bonus, an unlock progression, and a Tactical Gear, a powerful piece of equipment on a timed cooldown. Four classes ship at launch, with more planned in seasonal updates.
The mode these classes live in is explained on the Horde Siege page; starting squad compositions are on the class builds page, and the weapons themselves are in the weapons database.
The Four Classes
| Class | Focus | Tactical Gear | Passive bonus |
|---|---|---|---|
| Assault | Midrange, flexibility | Sonic Disruptor, stuns incoming waves (objective defense) | Damage boost while in cover |
| Breacher | Close range, frontline | Adrenaline Injector, refills health, cuts damage taken | Resistance to status effects & melee |
| Marksman | Precision, long sightlines | Pulse Drone, tags Locust for the whole squad | Improved critical-hit damage |
| Medic | Revives, sustain | Stim Vaporizer, heals & revives any Gear in range, including other squads | Faster health regeneration |
Classes are cosmetically independent, any class pairs with any character skin, and stacking is allowed: "If you want to drop into a mission with four Breachers… that's up to you!"
Progression: 30 Levels per Class
- Completing missions earns Class Experience; each class levels independently to 30
- Levelling unlocks loadout weapons, Armor Mods (health, ammo, swap speed, some add perfect-active ammo from executions), Tactical Gear Mods (cooldown, range, extra effects) and milestone health/damage increases
- Per-class unlock tables haven't been published, that data lands post-launch
The Weapon Mod Economy
- Weapon Mods are unlocked on the class track, then bought with Weapon Parts earned in matches
- Weapon customization is shared across classes: modding a Lancer on Assault applies whenever any class equips that Lancer
- That makes Weapon Parts, not class level, the real build bottleneck
Difficulty & Class Level (reported)
Difficulty tiers are gated by class level rather than a free slider, reported ladder: Rookie (1–10) → Infantry (10–20) → Commander (20–30) → Allfather (max level). The game suggests a tier; the squad chooses. Verify at launch.
Squad Composition Tips
- Missing a Medic hurts most on long playlists, revives fall on whoever's nearest
- Balanced comps (one of each) fit the classic 50–60 minute Horde playlist
- Assault is the flexibility pick when the other three slots are specialized
- Marksman and Medic enable cross-squad play: tag targets and revive allies across the whole map
Questions
How many classes does Horde Siege have?
Four at launch, Assault, Breacher, Marksman, Medic, with more coming in seasonal updates.
Can you change class mid-mission?
No, class is locked at squad select. The real decision happens in the pre-game lobby.
What is Tactical Gear?
Each class's unique powerful equipment on a timed cooldown, the Sonic Disruptor, Adrenaline Injector, Pulse Drone or Stim Vaporizer.
Do weapon mods carry between classes?
Yes, weapon customization is shared across classes; only class tracks (loadouts, gear, passives) are individual.